Описание тега opengl-3
OpenGL 3.0 is, after OpenGL 2.0, the second major release of OpenGL which, apart from some convenience updates, supports and requires a significantly advanced hardware generation (geometry shaders and instancing).
Further, OpenGL 3.0 introduced a deprecation model which was meant to gradually eleminate the use of non-contemporary features that do not map well to current hardware, but without breaking existing application compatibility.
OpenGL 3.0 is, after OpenGL 2.0 ( opengl-2.0), the second major release of OpenGL ( opengl) which, apart from some convenience updates, supports and requires a significantly advanced hardware generation (geometry shaders and instancing).
Further, OpenGL 3.0 introduced a deprecation model which was meant to gradually eleminate the use of non-contemporary features that do not map well to current hardware, but without breaking existing application compatibility.
Release Dates:
- OpenGL 3.0: August 11, 2008
- OpenGL 3.1: March 24, 2009
- OpenGL 3.2: August 3, 2009
- OpenGL 3.3: March 11, 2010