Описание тега skaction

Questions about programming SKAction objects in Apple's SpriteKit graphics rendering and animation framework.

Use this tag for questions about programming SKAction objects in Apple's sprite-kit graphics rendering and animation framework.

An SKAction changes a node property over time. It can also run custom blocks and it can be run on individual particles of an SKEmitterNode. Multiple actions can be run in parallel or sequence.

Actions are evaluated after the SKScene's update method. The scene receives the didEvaluateActions message when actions have been evaluated for the current frame.

Note: actions override physics behavior, for example a node with physicsBody that runs a SKMove action will not stop at collisions.

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