Параллельные методы через многопоточность

Я пытаюсь сделать игру на Java, и я впервые имею дело с многопоточностью (ну, кроме одновременного воспроизведения музыки через класс Clip). У меня есть класс Canvas, расширяющий JPanel, но в классе Canvas у меня также есть класс Canvas. KeyListener для ввода, показано здесь:

private class myKeyListener implements KeyListener
{
    public void keyPressed(KeyEvent keyEvent)
    {
        if(keyEvent.getKeyCode() == KeyEvent.VK_ESCAPE){System.exit (0);}

        Thread thread3 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_RIGHT){moveX(5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_LEFT){moveX(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_UP){moveY(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_DOWN){moveY (5, player1);}
                }
            };

        Thread thread4 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_D){moveX(5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_A){moveX(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_W){moveY(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_S){ moveY(5, player2);}
                }
            };

        Thread thread5 = new Thread() 
            {
                public void run() {
                    repaint();
                }
            };

        thread3.start();
        thread4.start();
        thread5.start();

        try{
            thread3.join();
            thread4.join();
            thread5.join();
        }
        catch (Exception e){System.out.println(e);}

        repaint();
    }

    public void keyReleased(KeyEvent keyEvent)
    {

    }

    public void keyTyped(KeyEvent keyEvent)
    {
    }
}

Моя цель - сделать так, чтобы на холсте можно было одновременно перемещать обоих игроков (которые являются прямоугольниками). В настоящее время их можно перемещать только по одному, но ни в коем случае не одновременно. Я впервые имею дело с многопоточностью, поэтому заранее прошу прощения за ошибку новичка.

2 ответа

Решение

Вот код

Вам нужен всего один поток, чтобы сделать "игровой цикл".

import java.awt.*;
import java.awt.event.*;
import javax.swing.JPanel;
import java.util.ArrayList;

public class Canvas2 extends JPanel {
    // attributes
    private Rectangle player1;
    private Rectangle player2;
    private ArrayList<KeyEvent> log;

    private boolean player1left = false;
    private boolean player1right = false;
    private boolean player1up = false;
    private boolean player1down = false;
    private boolean player2left = false;
    private boolean player2right = false;
    private boolean player2up = false;
    private boolean player2down = false;

    // constructor
    public Canvas2() {
        // initialize object
        player1 = new Rectangle(50, 50, 50, 50);
        player2 = new Rectangle(50, 50, 50, 50);

        log = new ArrayList<KeyEvent>();

        // set canavs background colour
        setBackground(Color.white);

        // add the key listener in the constructor of your canavas/panel
        addKeyListener(new myKeyListener());

        // ensure focus is on this canavas/panel for key operations.
        setFocusable(true);

        Thread gameLoop = new Thread() {
            public void run() {
                while (true) {
                    updatePlayers();
                    repaint();
                    pause(10);
                }

            }
        };

        gameLoop.start();

    }

    private void updatePlayers() {
        if (player1left) {
            moveX(-5, player1);
        }
        if (player1right) {
            moveX(5, player1);
        }
        if (player1up) {
            moveY(-5, player1);
        }
        if (player1down) {
            moveY(5, player1);
        }
        if (player2left) {
            moveX(-5, player2);
        }
        if (player2right) {
            moveX(5, player2);
        }
        if (player2up) {
            moveY(-5, player2);
        }
        if (player2down) {
            moveY(5, player2);
        }
    }

    // painting
    public void paintComponent(Graphics graphics) {
        super.paintComponent(graphics);
        Graphics2D graphics2d = (Graphics2D) graphics;

        graphics.setColor(Color.blue);
        graphics2d.fill(player1);
        graphics2d.fill(player2);
    }

    // function which essentially re-creates rectangle with varying x
    // orientations. (x-movement)
    public void moveX(int mutationDistance, Rectangle sampleObject) {
        sampleObject.setBounds(sampleObject.x + mutationDistance,
                sampleObject.y, sampleObject.width, sampleObject.height);
    }

    // function which essentially re-creates rectangle with varying y
    // orientations. (y-movement)
    public void moveY(int mutationDistance, Rectangle sampleObject) {
        sampleObject.setBounds(sampleObject.x, sampleObject.y
                + mutationDistance, sampleObject.width, sampleObject.height);
    }

    // listener
    private class myKeyListener implements KeyListener {
        // implement all the possible actions on keys
        public void keyPressed(final KeyEvent keyEvent) {
            if (keyEvent.getKeyCode() == KeyEvent.VK_ESCAPE) {
                System.exit(0);
            }

            if (keyEvent.getKeyCode() == KeyEvent.VK_RIGHT) {
                player1right = true;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_LEFT) {
                player1left = true;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_UP) {
                player1up = true;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_DOWN) {
                player1down = true;
            }

            if (keyEvent.getKeyCode() == KeyEvent.VK_D) {
                player2right = true;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_A) {
                player2left = true;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_W) {
                player2up = true;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_S) {
                player2down = true;
            }


        }

        public void keyReleased(KeyEvent keyEvent) {
            if (keyEvent.getKeyCode() == KeyEvent.VK_RIGHT) {
                player1right = false;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_LEFT) {
                player1left = false;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_UP) {
                player1up = false;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_DOWN) {
                player1down = false;
            }

            if (keyEvent.getKeyCode() == KeyEvent.VK_D) {
                player2right = false;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_A) {
                player2left = false;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_W) {
                player2up = false;
            }
            if (keyEvent.getKeyCode() == KeyEvent.VK_S) {
                player2down = false;
            }
        }

        public void keyTyped(KeyEvent keyEvent) {
        }
    }

    public static void pause(int secs) {
        try {
            Thread.sleep(secs);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.JPanel;
import java.util.ArrayList;

/**
 * This code was originally by the user "UniBrain" from the website:
 * http://forum.codecall.net/topic/74377-moving-graphics-across-up-and-down-a-jpanel/?p=652384
 * 
 * but has been modified by me for my own purposes
 */

public class Canvas2 extends JPanel
{
//attributes
private Rectangle player1;
private Rectangle player2;
private ArrayList<KeyEvent> log;

//constructor
public Canvas2()
{
    //initialize object
    player1 = new Rectangle (50, 50, 50, 50);
    player2 = new Rectangle (50, 50, 50, 50);

    log = new ArrayList<KeyEvent>();

    //set canavs background colour
    setBackground (Color.white);

    //add the key listener in the constructor of your canavas/panel
    addKeyListener(new myKeyListener());

    //ensure focus is on this canavas/panel for key operations.
    setFocusable(true);
}

//painting
public void paintComponent(Graphics graphics)
{
    super.paintComponent(graphics);
    Graphics2D graphics2d =(Graphics2D)graphics;

    graphics.setColor(Color.blue);
    graphics2d.fill(player1);
    graphics2d.fill(player2);
}

//function which essentially re-creates rectangle with varying x orientations. (x-movement)
public void moveX(int mutationDistance, Rectangle sampleObject)
{
    sampleObject.setBounds(sampleObject.x + mutationDistance, sampleObject.y, sampleObject.width, sampleObject.height);
}

//function which essentially re-creates rectangle with varying y orientations. (y-movement)
public void moveY(int mutationDistance, Rectangle sampleObject)
{
    sampleObject.setBounds(sampleObject.x, sampleObject.y + mutationDistance, sampleObject.width, sampleObject.height);
}

public void move(){
    /*
     * This method of keeping track of key events and using a loop is taken from the user Michael Meyers at
     * http://stackru.com/questions/752999/how-do-i-handle-multiple-key-presses-in-java
     */
    Thread thread1 = new Thread() 
        {
            public void run() {
                for(KeyEvent keyEvent: log){
                    if(keyEvent.getKeyCode() == KeyEvent.VK_RIGHT){moveX(5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_LEFT){moveX (-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_UP){moveY (-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_DOWN){moveY (5, player1);}
                }
            }
        };
    Thread thread2 = new Thread() 
        {
            public void run() {
                for(KeyEvent keyEvent: log){
                    if(keyEvent.getKeyCode() == KeyEvent.VK_D){moveX(5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_A){moveX(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_W){moveY(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_S){moveY(5, player2);}
                }
            }
        };

    //Starts the threads
    thread1.start();
    thread2.start();

    //Waits for them to finish
    try{
        thread1.join();
        thread2.join();
        log = new ArrayList<KeyEvent>();
    }
    catch (Exception e){System.out.println(e);}
}
//listener
private class myKeyListener implements KeyListener
{
    //implement all the possible actions on keys
    public void keyPressed(KeyEvent keyEvent)
    {
        if(keyEvent.getKeyCode() == KeyEvent.VK_ESCAPE){System.exit (0);}

        Thread thread3 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_RIGHT){moveX(5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_LEFT){moveX(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_UP){moveY(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_DOWN){moveY (5, player1);}
                }
            };

        Thread thread4 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_D){moveX(5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_A){moveX(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_W){moveY(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_S){ moveY(5, player2);}
                }
            };

        Thread thread5 = new Thread() 
            {
                public void run() {
                    repaint();
                }
            };

        thread3.start();
        thread4.start();
        thread5.start();

        try{
            thread3.join();
            thread4.join();
            thread5.join();
        }
        catch (Exception e){System.out.println(e);}

        repaint();
    }

    public void keyReleased(KeyEvent keyEvent)
    {
    }

    public void keyTyped(KeyEvent keyEvent)
    {
    }
}

public static void pause(int secs){
    try{Thread.sleep(secs*0);} catch(Exception e){}
}
}

который затем выполняется этим классом

import javax.swing.JFrame;
import java.awt.Dimension;

/**
 * This code was taken from the user "UniBrain" from the website:
 * http://forum.codecall.net/topic/74377-moving-graphics-across-up-and-down-a-jpanel/?p=652384
 */

public class Display
{   

public static void main ( String [ ] arguments )
{
    JFrame frame = new JFrame("key listener demo");
    Canvas2 panel = new Canvas2();

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.add(panel);
    frame.setContentPane(panel);

    frame.setPreferredSize(new Dimension(800, 600));
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
    frame.pack();
}
}
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