Текстовая приключенческая игра зацикливается на предыдущей строке?
Я изучаю Python, создавая текстовую приключенческую игру. Мне было трудно понять, могу ли я вызвать предыдущую переменную. Например, это фрагмент моего кода (совет о том, как консолидировать, было бы полезно, ха-ха). У меня есть оператор if, который позволяет игроку выбрать вход.
Под входом ЧУЖЕГО вы увидите, выберут ли они 1. Они выбирают "Принять поражение".
У меня есть тот же результат в конце этого кода, чтобы игрок снова выбирал "Принять поражение" после ввода IMPROV. Я хотел бы вернуться к первой инопланетной переменной, если выбрана эта опция. Вместо того, чтобы писать то же самое, если, элиф, снова и снова. Это возможно?
def main(): #Groups together the entire script, allows for a loop. The enitire script is called main.
import sys #imports system settings and functions
from colorama import init #imports color scheme
init()
init(autoreset=True) #resets color scheme after every use
#Text based adventure game in progress
from colorama import Fore, Back, Style
s_b = Style.BRIGHT # This allows you to shorthand a variable, rather than typing Style.BRIGHT everytime.
f_c = Fore.CYAN
f_g = Fore.GREEN
f_y = Fore.YELLOW
f_r = Fore.RED
print ("")
print ("")
print (f_y + s_b + " WELCOME TO THE MAZE ")
print ("")
print ("")
print (s_b + "You have found yourself stuck within a dark room, inside this room are 5 doors.. Your only way out..")
print ("")
print (s_b + "Do you want to enter door 1,2,3,4, or 5?") #This gives the player options to choose.
print ("")
door = input(f_y + s_b + "> ");
# input("> ") means the player can give any variable
# Will only work if the variable is defined down below
if door == "1":
print ("")
print (s_b + "Theres an alien eating what appears to be a human arm, though its so damaged it's hard to be sure. There is a knife next to the alien.")
print ("")
print (s_b + "what do you want to do?")
print ("")
print (f_g + s_b + "1. Go for the knife")
print ("")
print (f_g + s_b + "2. Attack alien before it notices you")
print ("")
alien = input(f_y + s_b + "> ");
if alien == "1":
print ("")
print (s_b + "You approach the knife slowly, While the alien is distracted. You finally reach the knife, but as you look up, the alien stares back at you.")
print ("")
print (s_b + "You make a move to stab the alien, but he is too quick. With one swift motion, the alien thrusts you into the air.")
print ("")
print (s_b + "You land hard, as the alien makes it's way towards you again. What should you do?")
print ("")
print (f_g + s_b + "1. Accept defeat?")
print ("")
print (f_g + s_b + "2. Last ditch effort?")
print ("")
improv = input(f_y + s_b + "> ")
if improv == "1":
print ("")
print (s_b + "The alien stands over you, as you grimace in pain. You extend your arms out revealing your chest. Showing the alien you're not afrain of death.")
print ("")
print (s_b + "The alien stops, and brings it's face close to yours. You have gained the alien's respect, he walks slowly back to the arm he was consuming.")
print ("")
print (s_b + "You lie in shock, What should you do now?")
print ("")
print (s_b + f_g + "1. Get up and try to communicate with the alien?")
print ("")
print (s_b + f_g + "2. Get up and continue onward through this seemingly dangerous world?")
print ("")
onward = input(f_y + s_b + "> ")
if onward == "1":
print ("")
print (s_b + "You take a deep breath, still in pain, you slowly limp your way towards the alien.")
print ("")
print (s_b + "As the alien hears you approach, it stops eating the arm and turns towards your direction.")
print ("")
print (s_b + "What should you say?")
print ("")
print (s_b + f_g + "1. 'Why didn't you kill me?'")
print ("")
print (s_b + f_g + "2. 'Help me escape this place.'")
print ("")
kill = input(f_y + s_b + "> ")
if kill == "1":
print ("")
print (s_b + "You walk close to the alien as he stares into your eyes, you show no fear as you stare right back. 'Why didn't you kill me?' you ask.")
print ("")
print (s_b + "The alien huffs and responds in the deepest voice imaginable, 'I only kill those who have fear.'")
print ("")
print (s_b + "You respond..")
print ("")
print (s_b + f_g + "1. I have fear.")
print ("")
print (s_b + f_g + "2. You don't scare me, nothing does.")
print ("")
kill2 = input(f_y + s_b + "> ")
if kill2 == "1":
print ("")
print (s_b + "'I am terrified of you' you say. I am terrified of everything, I had given up.'")
print ("")
print (s_b + "The alien responds 'This is why you approach me? To express your fear? Have I misread you?'")
print ("")
print (s_b + "'You haven't misread me, I am ready to die.' you respond.")
print ("")
print (s_b + "The alien respects your wishes, 'Well, I can arrange that..'")
print ("")
print (s_b + "The alien swiftly swipes off your head, leaving your body lifeless.")
print ("")
print (s_b + f_r + "You died.. GAME OVER!! You gave up too soon..")
print ("")
if kill == "2":
print ("")
print (s_b + "You limp up to the alien, brushing down your clothes.")
print ("")
print (s_b + "The alien stares at you, seemingly waiting for you to say something.")
print ("")
print (s_b + "'Help me escape this place' you say.")
print ("")
print (s_b + "'Help you?' responds the alien with a fighteningly deep voice. 'Why would you think I would help you?'")
print ("")
print (s_b + f_g + "1. Because you didn't kill me, and I need to get out of this place.")
print ("")
print (s_b + f_g + "2. Because I will kill you if you dont.")
print ("")
elif onward == "2":
print ("")
print (s_b + "You quickly turn over and limp as far from the alien as you can.")
print ("")
print (s_b + "This world is dark, so it's difficult to see what's ahead.")
print ("")
print (s_b + "You continue onward in hopes to find a way out.")
print ("")
elif improv == "2":
print ("")
print (s_b + "You quickly scan the area for weapons and shelter. The alien is approaching quickly. You notice a black wall.")
print ("")
print (s_b + "There is no way you can reach the wall in time, and even if you do, the alien will just follow..")
print ("")
print (s_b + "What should you do?")
print ("")
print (f_g + s_b + "1. Attempt to run behind the wall")
print ("")
print (f_g + s_b + "2. Accept defeat?")
print ("")
wall = input(f_y + s_b + "> ")
if wall == "1":
print ("")
print (s_b + "You scream in agony as you pull yourself up and make a break toward the wall.")
print ("")
print (s_b + "You hear the alien directly behind you. You dive behind the wall, landing on a sharp object.")
print ("")
print (s_b + "The object is an incredibly sharp sword. The alien hurries around the wall and attacks you.")
print ("")
print (s_b + "What should you do?")
print ("")
print (s_b + f_g + "1. Attempt to take the alien's limbs off with the sword.")
print ("")
print (s_b + f_g + "2. Aim stright for the aliens neck with the sword.")
print ("")
elif wall == "2":
improv = input(f_y + s_b + "> ")
elif alien == "2":
print ("")
print (s_b + "You catch the alien off-guard. He stumbled and hisses in your direction. You scream in terror before he grabs the knife, and punctures your throat as he rips off your limbs.")
print ("")
print (s_b + f_r + "You died.. GAME OVER.. Mistakes can't be made this soon.. OUCH")
print ("")
else:
print ("")
print (s_b + "You froze, you decided to do nothing. In shock, you let the alien notice and approach you. He gashes your face and begins to consume your body.")
print ("")
print (s_b + f_r + "You died.. GAME OVER.. How did you die this soon??")
print ("")
restart=input(f_y + s_b + "Start over? Yes or No? ").lower()
if restart == "yes":
sys.stderr.write("\x1b[2J\x1b[H") ## This will clear out screen in the terminal
main()
else:
exit() #Remember this to start a loop, from restart=input, to exit()
главный()
2 ответа
Вы, кажется, не используете функции вообще. Это то, что вы должны сделать:)
Например, вместо того, чтобы повторять цвета ввода каждый раз, сделайте colored_input
:
def colored_input():
return input(Fore.YELLOW + Style.BRIGHT + "> ")
alien = colored_input()
Во-вторых, я бы объединил "события" вместо того, чтобы печатать их, как вы. Например, я бы хранил страницы отдельно в кортеже. Вот так:
STARTING_TEXT = """
Theres an alien eating what appears to be a human arm, though its so damaged it's hard to be sure. There is a knife next to the alien.
what do you want to do?¨
"""
STARTING_CHOICES = """
Go for the knife
Attack alien before it notices you
"""
EVENT_START = (STARTING_TEXT, STARTING_CHOICES)
Тройные кавычки создают многострочную строку. Обратите внимание, что первая и последняя новая строка является частью строки, поэтому вам придется избавиться от нее позже.
Конечно, вы можете поместить текст в кортеж напрямую:
EVENT_APPROACH_KNIFE = ("""
You approach the knife slowly, While the alien is distracted. You finally reach the knife, but as you look up, the alien stares back at you.
You make a move to stab the alien, but he is too quick. With one swift motion, the alien thrusts you into the air.
You land hard, as the alien makes it's way towards you again. What should you do?
""", """
Accept defeat?
Last ditch effort?
""")
Теперь, если у вас есть куча таких "событий", у вас может быть функция для их отображения и запроса ввода на том же шаге:
def run_event(event): # from here on, the "event" variable will be whichever EVENT_* you call
text, choices = event # separates the two items of the tuple
# Remove whitespace from start and end. This gets rid of the starting and ending newline
# that I mentioned earlier:
# (go ahead, remove the following line and see what happens)
text = text.strip()
# Now let's get individual lines - split the text on newlines:
text_lines = text.split("\n")
# print them with colors:
for line in text_lines:
print(Fore.YELLOW + line)
print() # To print an empty line, you don't even need to add the ""
# now let's do the same with choices:
choices = choices.strip()
choice_lines = choices.split("\n")
for num, line in enumerate(choice_lines):
# the "enumerate" gives you "num" as the number of the line
# but it counts from 0, so we need to add 1
# (and wrap it in str() because otherwise you can't add it to a string
print(Fore.GREEN + Style.BRIGHT + str(num + 1) + ". " + line)
print()
# finally, ask for player's choice and return it
return colored_input()
Это значительно упростит ваш код. Предполагая, что вы определили все события заранее, вы можете сделать if так:
door = run_event(EVENT_DOOR)
if door == "1":
alien = run_event(EVENT_ALIEN)
if alien == "1":
improv = run_event(EVENT_IMPROV)
...
elif alien == "2":
...
Вы могли бы развить это дальше, например, использовать список вместо многострочной строки для вариантов выбора и связывать события с вариантами выбора.
Но, чтобы ответить на ваш первоначальный вопрос: структурированный таким образом, вы можете превратить части игры в функции. Вот так:
def accept_defeat():
improv = run_event(EVENT_ACCEPT_DEFEAT)
if improv == "1":
...
elif improv == "2":
wall = run_event(EVENT_LAST_DITCH)
if wall == "1":
accept_defeat() # here you're calling the same function again!
elif ...:
...
# and then somewhere in the main function:
def main():
alien = run_event(EVENT_ALIEN):
if alien == "1":
accept_defeat()
elif ...:
...
Когда вы вызываете функцию из той же самой функции, вы используете рекурсию. На самом деле это довольно плохое решение: например, если вы решите "принять поражение" более 128 или более раз подряд, вы превысите предел рекурсии и ваша программа потерпит крах.
Но чтобы избежать рекурсии, вам придется переработать вашу программу более глубокими способами. ISTM на вашем уровне квалификации, это решение отлично работает. Вы можете узнать больше, когда вы достигнете пределов этого подхода - или когда вы почувствуете, что понимаете этот код очень хорошо и хотите больше проблем:)
Я бы порекомендовал сделать тип графика. Вам придется наметить все варианты, но вы, вероятно, уже должны это сделать. Кроме того, реализация цикла поможет обработать неприемлемые ответы.
Одна жизнеспособная возможность (проверьте это здесь, к вашему сведению, это даже не так полно, как в примере с OP, но вы можете ввести 1 дважды, чтобы увидеть, как это должно происходить):
# make a class for each event, it'll contain a description and any number of choices
class Event:
def __init__(self,description,choices,options):
self.description=description
self.choices=choices
# options should be a list the same length as choices with corresponding keys to other events
self.options=options
def to_string(self):
print(self.description+'\n')
for choice in self.choices:
print(choice+'\n')
# point to the next event
return self.options[self.make_choice()-1]
def make_choice(self):
c=0
# this won't allow a user to enter a value not offered
while c<1 or c>len(self.choices):
c=int(input("your choice> "))
return c
# this is your map
events={'start':Event("You approach the knife slowly, While the alien is distracted. You finally reach the knife, but as you look up, the alien stares back at you.\nYou make a move to stab the alien, but he is too quick. With one swift motion, the alien thrusts you into the air.\nYou land hard, as the alien makes it's way towards you again. What should you do?",["1. Accept defeat?","2. Last ditch effort?"],['defeat','ditch']),'defeat':Event("The alien stands over you, as you grimace in pain. You extend your arms out revealing your chest. Showing the alien you're not afrain of death.\nThe alien stops, and brings it's face close to yours. You have gained the alien's respect, he walks slowly back to the arm he was consuming.\nYou lie in shock, What should you do now?",["1. Get up and try to communicate with the alien?","2. Get up and continue onward through this seemingly dangerous world?"],['communicate','onward']),'communicate':Event("You take a deep breath, still in pain, you slowly limp your way towards the alien.\nAs the alien hears you approach, it stops eating the arm and turns towards your direction.\nWhat should you say?",["1. 'Why didn't you kill me?'","2. 'Help me escape this place.'"],['kill','escape'])}
c='start'
while True:
t=events[c].to_string()
# this is how you'd break the loop if you win or lose
if t=="Game Over":
break
elif t=="You Win":
break
c=t