Описание тега scenekit

SceneKit is a high-level framework for building 3D scenes, data visualizations and casual games for iOS, macOS, iPadOS, tvOS and watchOS. Since 2017, SceneKit is used as an ARKit companion and a main render engine for AR apps.

SceneKit is an Apple framework for constructing, animating and rendering 3D scenes. It was introduced in 2012 on Mac OS X 10.8 Mountain Lion, then became available in 2014 for iOS 8, and was a part of the original release of tvOS 9.0 in 2015.

SceneKit provides a Swift and Objective-C interface that abstracts away lower level interactions with Metal, and has tight integration with other frameworks like ARKit and CoreAnimation. It includes a comprehensive game physics engine. It can be integrated with SpriteKit (Apple's 2D gaming engine) or used on its own. Since 2018 SceneKit reads in Pixar USDZ file format that supports Physically Based Rendering (PBR) and asset animation.

Documentation for this framework can be found in the SceneKit Reference from Apple.