Кастомная камера iOS
Я получил приложение, в котором я пытался реализовать пользовательскую камеру. Это исходный код:
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
captureVideoPreviewLayer.frame = self.vImagePreview.bounds;
[self.vImagePreview.layer addSublayer:captureVideoPreviewLayer];
AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
//device.position ;
NSError *error = nil;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
[session addInput:input];
[session startRunning];
stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
NSDictionary *outputSettings = [[NSDictionary alloc] initWithObjectsAndKeys: AVVideoCodecJPEG, AVVideoCodecKey, nil];
[stillImageOutput setOutputSettings:outputSettings];
[session addOutput:stillImageOutput];
Затем я попытался создать фотографию и отправить ее на другой контроллер представления:
-(IBAction) captureNow
{
AVCaptureConnection *videoConnection = nil;
for (AVCaptureConnection *connection in stillImageOutput.connections)
{
for (AVCaptureInputPort *port in [connection inputPorts])
{
if ([[port mediaType] isEqual:AVMediaTypeVideo] )
{
videoConnection = connection;
break;
}
}
if (videoConnection) { break; }
}
//NSLog(@"about to request a capture from: %@", stillImageOutput);
AcceptingPhotoViewController *photo = [[AcceptingPhotoViewController alloc] initWithNibName:@"AcceptingPhotoViewController" bundle:nil];
[stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
{
CFDictionaryRef exifAttachments = CMGetAttachment( imageSampleBuffer, kCGImagePropertyExifDictionary, NULL);
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
photo.image = [[UIImage alloc] init ];
photo.image = image;
photo.photoFromCamera = YES;
[self.navigationController pushViewController:photo animated:NO];
}];
}
Но в моем целевом классе это изображение поворачивается влево на 90 градусов:
Я попытался повернуть его обратно:
float newSide = MAX([image size].width, [image size].height);
CGSize size = CGSizeMake(newSide, newSide);
UIGraphicsBeginImageContext(size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(ctx, newSide/2, newSide/2);
CGContextRotateCTM(ctx, 1.57079633);
CGContextDrawImage(UIGraphicsGetCurrentContext(),CGRectMake(-[image size].width/2,-[image size].height/2,size.width, size.height),image.CGImage);
UIImage *i = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
image = i;
Мое изображение повернуто справа, но оно отображается зеркально и растянуто.
Любая помощь? Могу ли я повернуть по-другому, или, может быть, я должен сфотографироваться не так?
2 ответа
Решение
Я нашел решение этой проблемы:
Я вращаю и преобразую изображение таким образом
UIView* rotatedViewBox = [[UIView alloc] initWithFrame: CGRectMake(0, 0, image.size.width, image.size.height)];
float angleRadians = 90 * ((float)M_PI / 180.0f);
CGAffineTransform t = CGAffineTransformMakeRotation(angleRadians);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
CGContextRotateCTM(bitmap, angleRadians);
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-image.size.width / 2, -image.size.height / 2, image.size.width, image.size.height), [image CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
image = newImage;
CGSize newSize = CGSizeMake(image.size.height, image.size.width);
UIGraphicsBeginImageContext(newSize);
// Tell the old image to draw in this new context, with the desired
// new size
[image drawInRect:CGRectMake(0,0,image.size.height,image.size.width)];
// Get the new image from the context
UIImage* newImage2 = UIGraphicsGetImageFromCurrentImageContext();
// End the context
UIGraphicsEndImageContext();
image = newImage2;
У меня тоже может та же проблема просто скопировать и вставить.
Попробуйте этот код, он поможет вам..
- (UIImage *)fixrotation:(UIImage *)image{
if (image.imageOrientation == UIImageOrientationDown) return image;
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}