Реализация баннера Admob, когда setContentView() используется для Surfaceview
Я изо всех сил пытаюсь внедрить баннер admob в мое приложение, потому что метод setContentView() используется для SurfaceView, называемого gameView, поэтому создание adView в xml нельзя применить к этой платформе, так как setContentView уже используется. И я не знаю, как это сделать программно. У кого-нибудь есть решение этого?
Моя основная деятельность:
public class GameMainActivity extends BaseGameActivity {
....
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
instance = this;
prefs = getPreferences(Activity.MODE_PRIVATE); // New line!
highScore = retrieveHighScore();
highScoreUnits = retrieveHighScoreUnits();
highScoreTens = retrieveHighScoreTens();
highScoreHundreds = retrieveHighScoreHundreds();
muteButton = retrieveMuteButton();
assets = getAssets();
sGame = new GameView(this, GAME_WIDTH, GAME_HEIGHT);
setContentView(sGame);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
и мой пользовательский код SurfaceView
public class GameView extends SurfaceView implements Runnable {
private Bitmap gameImage;
private Rect gameImageSrc;
private Rect gameImageDst;
private Canvas gameCanvas;
private Painter graphics;
private Thread gameThread;
private volatile boolean running = false;
private volatile State currentState;
private InputHandler inputHandler;
public GameView(Context context, int gameWidth, int gameHeight) {
super(context);
gameImage = Bitmap.createBitmap(gameWidth, gameHeight,
Bitmap.Config.RGB_565);
gameImageSrc = new Rect(0, 0, gameImage.getWidth(),
gameImage.getHeight());
gameImageDst = new Rect();
gameCanvas = new Canvas(gameImage);
graphics = new Painter(gameCanvas);
SurfaceHolder holder = getHolder();
holder.addCallback(new Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
initInput();
if (currentState == null) {
setCurrentState(new LoadState());
}
initGame();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
pauseGame();
}
});
}
1 ответ
Используйте RelativeLayout или FrameLayout в качестве родительского макета, затем просто определите параметры макета для позиционирования adView (например, в нижней центральной части экрана, например так):
public class GameMainActivity extends BaseGameActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
instance = this;
prefs = getPreferences(Activity.MODE_PRIVATE); // New line!
highScore = retrieveHighScore();
highScoreUnits = retrieveHighScoreUnits();
highScoreTens = retrieveHighScoreTens();
highScoreHundreds = retrieveHighScoreHundreds();
muteButton = retrieveMuteButton();
assets = getAssets();
// Create an ad.
AdView adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
// set background color of adview to force it to show
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT,
LayoutParams.MATCH_PARENT));
// Create an ad request.
AdRequest adRequest = new AdRequest.Builder().build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
// Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
// Create and set your game's view
sGame = new GameView(this, GAME_WIDTH, GAME_HEIGHT);
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(sGame);
layout.addView(adView, adParams);
setContentView(layout);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}