Глобальный захват клавиатуры в приложении C#

Я хочу перехватить комбинацию клавиш в моем приложении и вызвать диалоговое окно, которое появляется, если пользователь нажимает комбинацию клавиш даже вне приложения. Похоже на Ctrl Google Desktop, Ctrl, чтобы вызвать диалоговое окно поиска.

Я пытался использовать некоторые модули для подключения клавиатуры, которые в основном используют взаимодействие Win32 для получения этого эффекта, но каждая реализация, которую я пробовал, в некоторой степени связывает клавиатуру с тем, где вы начинаете получать странные поведения, когда приложение делает что-то интенсивное. Например, при загрузке большого количества данных это может привести к блокировке клавиатуры и мыши.

Я ищу легкое решение, которое позволило бы сделать это, не связывая клавиатуру и мышь.

7 ответов

Решение

Стивен Туб написал отличную статью о реализации глобальных хуков клавиатуры в C#:

using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;

class InterceptKeys
{
    private const int WH_KEYBOARD_LL = 13;
    private const int WM_KEYDOWN = 0x0100;
    private static LowLevelKeyboardProc _proc = HookCallback;
    private static IntPtr _hookID = IntPtr.Zero;

    public static void Main()
    {
        _hookID = SetHook(_proc);
        Application.Run();
        UnhookWindowsHookEx(_hookID);
    }

    private static IntPtr SetHook(LowLevelKeyboardProc proc)
    {
        using (Process curProcess = Process.GetCurrentProcess())
        using (ProcessModule curModule = curProcess.MainModule)
        {
            return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
                GetModuleHandle(curModule.ModuleName), 0);
        }
    }

    private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);

    private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
    {
        if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
        {
            int vkCode = Marshal.ReadInt32(lParam);
            Console.WriteLine((Keys)vkCode);
        }

        return CallNextHookEx(_hookID, nCode, wParam, lParam);
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool UnhookWindowsHookEx(IntPtr hhk);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);

    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr GetModuleHandle(string lpModuleName);
}

Вот мой код, который работает:

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace SnagFree.TrayApp.Core
{
    class GlobalKeyboardHookEventArgs : HandledEventArgs
    {
        public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
        public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }

        public GlobalKeyboardHookEventArgs(
            GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
            GlobalKeyboardHook.KeyboardState keyboardState)
        {
            KeyboardData = keyboardData;
            KeyboardState = keyboardState;
        }
    }

    //Based on https://gist.github.com/Stasonix
    class GlobalKeyboardHook : IDisposable
    {
        public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;

        public GlobalKeyboardHook()
        {
            _windowsHookHandle = IntPtr.Zero;
            _user32LibraryHandle = IntPtr.Zero;
            _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

            _user32LibraryHandle = LoadLibrary("User32");
            if (_user32LibraryHandle == IntPtr.Zero)
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }



            _windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
            if (_windowsHookHandle == IntPtr.Zero)
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }
        }

        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                // because we can unhook only in the same thread, not in garbage collector thread
                if (_windowsHookHandle != IntPtr.Zero)
                {
                    if (!UnhookWindowsHookEx(_windowsHookHandle))
                    {
                        int errorCode = Marshal.GetLastWin32Error();
                        throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                    }
                    _windowsHookHandle = IntPtr.Zero;

                    // ReSharper disable once DelegateSubtraction
                    _hookProc -= LowLevelKeyboardProc;
                }
            }

            if (_user32LibraryHandle != IntPtr.Zero)
            {
                if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
                {
                    int errorCode = Marshal.GetLastWin32Error();
                    throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                }
                _user32LibraryHandle = IntPtr.Zero;
            }
        }

        ~GlobalKeyboardHook()
        {
            Dispose(false);
        }

        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        private IntPtr _windowsHookHandle;
        private IntPtr _user32LibraryHandle;
        private HookProc _hookProc;

        delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);

        [DllImport("kernel32.dll")]
        private static extern IntPtr LoadLibrary(string lpFileName);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
        private static extern bool FreeLibrary(IntPtr hModule);

        /// <summary>
        /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
        /// You would install a hook procedure to monitor the system for certain types of events. These events are
        /// associated either with a specific thread or with all threads in the same desktop as the calling thread.
        /// </summary>
        /// <param name="idHook">hook type</param>
        /// <param name="lpfn">hook procedure</param>
        /// <param name="hMod">handle to application instance</param>
        /// <param name="dwThreadId">thread identifier</param>
        /// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
        [DllImport("USER32", SetLastError = true)]
        static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);

        /// <summary>
        /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
        /// </summary>
        /// <param name="hhk">handle to hook procedure</param>
        /// <returns>If the function succeeds, the return value is true.</returns>
        [DllImport("USER32", SetLastError = true)]
        public static extern bool UnhookWindowsHookEx(IntPtr hHook);

        /// <summary>
        /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
        /// A hook procedure can call this function either before or after processing the hook information.
        /// </summary>
        /// <param name="hHook">handle to current hook</param>
        /// <param name="code">hook code passed to hook procedure</param>
        /// <param name="wParam">value passed to hook procedure</param>
        /// <param name="lParam">value passed to hook procedure</param>
        /// <returns>If the function succeeds, the return value is true.</returns>
        [DllImport("USER32", SetLastError = true)]
        static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);

        [StructLayout(LayoutKind.Sequential)]
        public struct LowLevelKeyboardInputEvent
        {
            /// <summary>
            /// A virtual-key code. The code must be a value in the range 1 to 254.
            /// </summary>
            public int VirtualCode;

            /// <summary>
            /// A hardware scan code for the key. 
            /// </summary>
            public int HardwareScanCode;

            /// <summary>
            /// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
            /// </summary>
            public int Flags;

            /// <summary>
            /// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
            /// </summary>
            public int TimeStamp;

            /// <summary>
            /// Additional information associated with the message. 
            /// </summary>
            public IntPtr AdditionalInformation;
        }

        public const int WH_KEYBOARD_LL = 13;
        //const int HC_ACTION = 0;

        public enum KeyboardState
        {
            KeyDown = 0x0100,
            KeyUp = 0x0101,
            SysKeyDown = 0x0104,
            SysKeyUp = 0x0105
        }

        public const int VkSnapshot = 0x2c;
        //const int VkLwin = 0x5b;
        //const int VkRwin = 0x5c;
        //const int VkTab = 0x09;
        //const int VkEscape = 0x18;
        //const int VkControl = 0x11;
        const int KfAltdown = 0x2000;
        public const int LlkhfAltdown = (KfAltdown >> 8);

        public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
        {
            bool fEatKeyStroke = false;

            var wparamTyped = wParam.ToInt32();
            if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
            {
                object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
                LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;

                var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);

                EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
                handler?.Invoke(this, eventArguments);

                fEatKeyStroke = eventArguments.Handled;
            }

            return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
        }
    }
}

Использование:

using System;
using System.Windows.Forms;

namespace SnagFree.TrayApp.Core
{
    internal class Controller : IDisposable
    {
        private GlobalKeyboardHook _globalKeyboardHook;

        public void SetupKeyboardHooks()
        {
            _globalKeyboardHook = new GlobalKeyboardHook();
            _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
        }

        private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
        {
            //Debug.WriteLine(e.KeyboardData.VirtualCode);

            if (e.KeyboardData.VirtualCode != GlobalKeyboardHook.VkSnapshot)
                return;

            // seems, not needed in the life.
            //if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.SysKeyDown &&
            //    e.KeyboardData.Flags == GlobalKeyboardHook.LlkhfAltdown)
            //{
            //    MessageBox.Show("Alt + Print Screen");
            //    e.Handled = true;
            //}
            //else

            if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
            {
                MessageBox.Show("Print Screen");
                e.Handled = true;
            }
        }

        public void Dispose()
        {
            _globalKeyboardHook?.Dispose();
        }
    }
}

По запросу dube выкладываю модифицированный вариант ответа Siarhei Kuchuk.
Если вы хотите проверить мои изменения, найдите// EDT. Я прокомментировал большинство из них.

Установка

class GlobalKeyboardHookEventArgs : HandledEventArgs
{
    public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
    public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }

    public GlobalKeyboardHookEventArgs(
        GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
        GlobalKeyboardHook.KeyboardState keyboardState)
    {
        KeyboardData = keyboardData;
        KeyboardState = keyboardState;
    }
}

//Based on https://gist.github.com/Stasonix
class GlobalKeyboardHook : IDisposable
{
    public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;

    // EDT: Added an optional parameter (registeredKeys) that accepts keys to restict
    // the logging mechanism.
    /// <summary>
    /// 
    /// </summary>
    /// <param name="registeredKeys">Keys that should trigger logging. Pass null for full logging.</param>
    public GlobalKeyboardHook(Keys[] registeredKeys = null)
    {
        RegisteredKeys = registeredKeys;
        _windowsHookHandle = IntPtr.Zero;
        _user32LibraryHandle = IntPtr.Zero;
        _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

        _user32LibraryHandle = LoadLibrary("User32");
        if (_user32LibraryHandle == IntPtr.Zero)
        {
            int errorCode = Marshal.GetLastWin32Error();
            throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
        }



        _windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
        if (_windowsHookHandle == IntPtr.Zero)
        {
            int errorCode = Marshal.GetLastWin32Error();
            throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
        }
    }

    protected virtual void Dispose(bool disposing)
    {
        if (disposing)
        {
            // because we can unhook only in the same thread, not in garbage collector thread
            if (_windowsHookHandle != IntPtr.Zero)
            {
                if (!UnhookWindowsHookEx(_windowsHookHandle))
                {
                    int errorCode = Marshal.GetLastWin32Error();
                    throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                }
                _windowsHookHandle = IntPtr.Zero;

                // ReSharper disable once DelegateSubtraction
                _hookProc -= LowLevelKeyboardProc;
            }
        }

        if (_user32LibraryHandle != IntPtr.Zero)
        {
            if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }
            _user32LibraryHandle = IntPtr.Zero;
        }
    }

    ~GlobalKeyboardHook()
    {
        Dispose(false);
    }

    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    private IntPtr _windowsHookHandle;
    private IntPtr _user32LibraryHandle;
    private HookProc _hookProc;

    delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);

    [DllImport("kernel32.dll")]
    private static extern IntPtr LoadLibrary(string lpFileName);

    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    private static extern bool FreeLibrary(IntPtr hModule);

    /// <summary>
    /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
    /// You would install a hook procedure to monitor the system for certain types of events. These events are
    /// associated either with a specific thread or with all threads in the same desktop as the calling thread.
    /// </summary>
    /// <param name="idHook">hook type</param>
    /// <param name="lpfn">hook procedure</param>
    /// <param name="hMod">handle to application instance</param>
    /// <param name="dwThreadId">thread identifier</param>
    /// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
    [DllImport("USER32", SetLastError = true)]
    static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);

    /// <summary>
    /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
    /// </summary>
    /// <param name="hhk">handle to hook procedure</param>
    /// <returns>If the function succeeds, the return value is true.</returns>
    [DllImport("USER32", SetLastError = true)]
    public static extern bool UnhookWindowsHookEx(IntPtr hHook);

    /// <summary>
    /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
    /// A hook procedure can call this function either before or after processing the hook information.
    /// </summary>
    /// <param name="hHook">handle to current hook</param>
    /// <param name="code">hook code passed to hook procedure</param>
    /// <param name="wParam">value passed to hook procedure</param>
    /// <param name="lParam">value passed to hook procedure</param>
    /// <returns>If the function succeeds, the return value is true.</returns>
    [DllImport("USER32", SetLastError = true)]
    static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);

    [StructLayout(LayoutKind.Sequential)]
    public struct LowLevelKeyboardInputEvent
    {
        /// <summary>
        /// A virtual-key code. The code must be a value in the range 1 to 254.
        /// </summary>
        public int VirtualCode;

        // EDT: added a conversion from VirtualCode to Keys.
        /// <summary>
        /// The VirtualCode converted to typeof(Keys) for higher usability.
        /// </summary>
        public Keys Key { get { return (Keys)VirtualCode; } }

        /// <summary>
        /// A hardware scan code for the key. 
        /// </summary>
        public int HardwareScanCode;

        /// <summary>
        /// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
        /// </summary>
        public int Flags;

        /// <summary>
        /// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
        /// </summary>
        public int TimeStamp;

        /// <summary>
        /// Additional information associated with the message. 
        /// </summary>
        public IntPtr AdditionalInformation;
    }

    public const int WH_KEYBOARD_LL = 13;
    //const int HC_ACTION = 0;

    public enum KeyboardState
    {
        KeyDown = 0x0100,
        KeyUp = 0x0101,
        SysKeyDown = 0x0104,
        SysKeyUp = 0x0105
    }

    // EDT: Replaced VkSnapshot(int) with RegisteredKeys(Keys[])
    public static Keys[] RegisteredKeys;
    const int KfAltdown = 0x2000;
    public const int LlkhfAltdown = (KfAltdown >> 8);

    public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
    {
        bool fEatKeyStroke = false;

        var wparamTyped = wParam.ToInt32();
        if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
        {
            object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
            LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;

            var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);

            // EDT: Removed the comparison-logic from the usage-area so the user does not need to mess around with it.
            // Either the incoming key has to be part of RegisteredKeys (see constructor on top) or RegisterdKeys
            // has to be null for the event to get fired.
            var key = (Keys)p.VirtualCode;
            if (RegisteredKeys == null || RegisteredKeys.Contains(key))
            {
                EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
                handler?.Invoke(this, eventArguments);

                fEatKeyStroke = eventArguments.Handled;
            }
        }

        return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
    }
}

Различия в использовании можно увидеть здесь

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }

    private GlobalKeyboardHook _globalKeyboardHook;

    private void buttonHook_Click(object sender, EventArgs e)
    {
        // Hooks only into specified Keys (here "A" and "B").
        _globalKeyboardHook = new GlobalKeyboardHook(new Keys[] { Keys.A, Keys.B });

        // Hooks into all keys.
        _globalKeyboardHook = new GlobalKeyboardHook();
        _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
    }

    private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
    {
        // EDT: No need to filter for VkSnapshot anymore. This now gets handled
        // through the constructor of GlobalKeyboardHook(...).
        if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
        {
            // Now you can access both, the key and virtual code
            Keys loggedKey = e.KeyboardData.Key;
            int loggedVkCode = e.KeyboardData.VirtualCode;
        }
    }
}

Спасибо Siarhei Kuchuk за его пост. Даже несмотря на то, что я упростил использование, этот исходный код был мне очень полезен.

Если глобальной горячей клавиши будет достаточно, то RegisterHotKey сделает свое дело

Для системных глобальных комбинаций клавиш и многоклавишных коротких клавиш здесь есть очень простой. Код класса:

      using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Input;



namespace KeyboardUtils
{
    /// <summary>
    /// Provide a way to handle a global keyboard hooks
    /// <remarks>This hook is called in the context of the thread that installed it. 
    /// The call is made by sending a message to the thread that installed the hook.
    /// Therefore, the thread that installed the hook must have a message loop.</remarks>
    /// </summary>
    public sealed class GlobalKeyboardHook : IDisposable
    {
        private const int WH_KEYBOARD_LL = 13;
        private const int WM_KEYDOWN = 0x0100;
        private const int WM_KEYUP = 0x0101;
        private LowLevelKeyboardProc _proc;
        private readonly IntPtr _hookId = IntPtr.Zero;
        private static GlobalKeyboardHook _instance;
        private Dictionary<int, KeyValuePair<KeyCombination, HookActions>> _hookEvents;
        private bool _disposed;
        private KeyCombination _pressedKeys;

        /// <summary>
        /// Return a singleton instance of <see cref="GlobalKeyboardHook"/>
        /// </summary>
        public static GlobalKeyboardHook Instance
        {
            get
            {
   
                Interlocked.CompareExchange(ref _instance, new GlobalKeyboardHook(), null);
                return _instance;
            }
        }

        private GlobalKeyboardHook()
        {
            _proc = HookCallback;
            _hookEvents = new Dictionary<int, KeyValuePair<KeyCombination, HookActions>>();
            _hookId = SetHook(_proc);
            _pressedKeys = new KeyCombination();
        }

        /// <summary>
        /// Register a keyboard hook event
        /// </summary>
        /// <param name="keys">The short keys. minimum is two keys</param>
        /// <param name="execute">The action to run when the key ocmbination has pressed</param>
        /// <param name="message">Empty if no error occurred otherwise error message</param>
        /// <param name="runAsync">True if the action should execute in the background. -Be careful from thread affinity- Default is false</param>
        /// <param name="dispose">An action to run when unsubscribing from keyboard hook. can be null</param>
        /// <returns>Event id to use when unregister</returns>
        public int Hook(List<Key> keys, Action execute, out string message, bool runAsync = false, Action<object> dispose = null)
        {
            if (_hookEvents == null)
            {
                message = "Can't register";
                return -1;
            }

            if (keys == null || execute == null)
            {
                message = "'keys' and 'execute' can't be null";
                return -1;
            }

            if (keys.Count < 2)
            {
                message = "You must provide at least two keys";
                return -1;
            }

            if (!ValidateKeys(keys))
            {
                message = "Unallowed key. Only 'shift', 'ctrl' and 'a' - 'z' are allowed";
                return -1;
            }

            var kc = new KeyCombination(keys);
            int id = kc.GetHashCode();
            if (_hookEvents.ContainsKey(id))
            {
                message = "The key combination is already exist it the application";
                return -1;
            }

            // if the action should run async, wrap it with Task
            Action asyncAction = null;
            if (runAsync)
                asyncAction = () => Task.Run(() => execute);

            _hookEvents[id] = new KeyValuePair<KeyCombination, HookActions>(kc, new HookActions(asyncAction ?? execute, dispose));
            message = string.Empty;
            return id;
        }

        private bool ValidateKeys(IEnumerable<Key> keys)
        {
            return keys.All(t => IsKeyValid((int)t));
        }

        private bool IsKeyValid(int key)
        {
            // 'alt' is sys key and hence is disallowed.
            // a - z and shift, ctrl. 
            return key >= 44 && key <= 69 || key >= 116 && key <= 119;
        }

        /// <summary>
        /// Un register a keyboard hook event
        /// </summary>
        /// <param name="id">event id to remove</param>
        /// <param name="obj">parameter to pass to dispose method</param>
        public void UnHook(int id, object obj = null)
        {
            if (_hookEvents == null || id < 0 || !_hookEvents.ContainsKey(id)) return;

            var hook = _hookEvents[id];

            if (hook.Value != null && hook.Value.Dispose != null)
            {
                try
                {
                    hook.Value.Dispose(obj);
                }
                catch (Exception)
                {
                    // need to be define if we need to throw the exception
                }
            }

            _hookEvents.Remove(id);
        }

        private IntPtr SetHook(LowLevelKeyboardProc proc)
        {
            using (Process curProcess = Process.GetCurrentProcess())
            using (ProcessModule curModule = curProcess.MainModule)
            {
                return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
            }
        }

        private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);

        private IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
        {
            if (nCode < 0)
                return CallNextHookEx(_hookId, nCode, wParam, lParam);

            var result = new IntPtr(0);
            if (wParam == (IntPtr)WM_KEYDOWN)
            {
                _pressedKeys.Add(KeyInterop.KeyFromVirtualKey(Marshal.ReadInt32(lParam))); // vkCode (in KBDLLHOOKSTRUCT) is DWORD (actually it can be 0-254)
                if (_pressedKeys.Count >= 2)
                {
                    var keysToAction = _hookEvents.Values.FirstOrDefault(val => val.Key.Equals(_pressedKeys));
                    if (keysToAction.Value != null)
                    {
                        keysToAction.Value.Execute();
                        // don't try to get the action again after the execute because it may removed already
                        result = new IntPtr(1);
                    }
                }
            }
            else if (wParam == (IntPtr)WM_KEYUP)
            {
                _pressedKeys.Clear();
            }

            // in case we processed the message, prevent the system from passing the message to the rest of the hook chain
            // return result.ToInt32() == 0 ? CallNextHookEx(_hookId, nCode, wParam, lParam) : result;
            return CallNextHookEx(_hookId, nCode, wParam, lParam);
        }

        #region extern
        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern bool UnhookWindowsHookEx(IntPtr hhk);

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr GetModuleHandle(string lpModuleName);
        #endregion

        #region IDsiposable
        private void Dispose(bool dispose)
        {
            try
            {
                if (_disposed)
                    return;

                UnhookWindowsHookEx(_hookId);
                if (dispose)
                {
                    _proc = null;
                    _hookEvents = null;
                    _pressedKeys = null;
                    GC.SuppressFinalize(this);
                }
                _disposed = true;
            }
            // ReSharper disable once EmptyGeneralCatchClause
            catch
            {
            }
        }

        public void Dispose()
        {
            Dispose(true);
        }

        ~GlobalKeyboardHook()
        {
            Dispose(false);
        }
        #endregion

        private class HookActions
        {
            public HookActions(Action excetue, Action<object> dispose = null)
            {
                Exceute = excetue;
                Dispose = dispose;
            }

            public Action Exceute { get; set; }
            public Action<object> Dispose { get; set; }

        }
        private class KeyCombination : IEquatable<KeyCombination>
        {
            private readonly bool _canModify;
            public KeyCombination(List<Key> keys)
            {
                _keys = keys ?? new List<Key>();
            }

            public KeyCombination()
            {
                _keys = new List<Key>();
                _canModify = true;
            }

            public void Add(Key key)
            {
                if (_canModify)
                {
                    _keys.Add(key);
                }
            }

            public void Remove(Key key)
            {
                if (_canModify)
                {
                    _keys.Remove(key);
                }
            }

            public void Clear()
            {
                if (_canModify)
                {
                    _keys.Clear();
                }
            }

            public int Count { get { return _keys.Count; } }

            private readonly List<Key> _keys;

            public bool Equals(KeyCombination other)
            {
                return other._keys != null && _keys != null && KeysEqual(other._keys);
            }

            private bool KeysEqual(List<Key> keys)
            {
                if (keys == null || _keys == null || keys.Count != _keys.Count) return false;
                for (int i = 0; i < _keys.Count; i++)
                {
                    if (_keys[i] != keys[i])
                        return false;
                }
                return true;
            }

            public override bool Equals(object obj)
            {
                if (obj is KeyCombination)
                    return Equals((KeyCombination)obj);
                return false;
            }

            public override int GetHashCode()
            {
                if (_keys == null) return 0;

                //http://stackoverflow.com/a/263416
                //http://stackoverflow.com/a/8094931
                //assume keys not going to modify after we use GetHashCode
                unchecked
                {
                    int hash = 19;
                    for (int i = 0; i < _keys.Count; i++)
                    {
                        hash = hash * 31 + _keys[i].GetHashCode();
                    }
                    return hash;
                }
            }

            public override string ToString()
            {
                if (_keys == null)
                    return string.Empty;

                var sb = new StringBuilder((_keys.Count - 1) * 4 + 10);
                for (int i = 0; i < _keys.Count; i++)
                {
                    if (i < _keys.Count - 1)
                        sb.Append(_keys[i] + " , ");
                    else
                        sb.Append(_keys[i]);
                }
                return sb.ToString();
            }
        }
    }
}

И как использовать его в приложении формы:

      string message;
var hookId = GlobalKeyboardHook.Instance.Hook(
    new List<System.Windows.Input.Key> {
        System.Windows.Input.Key.A,
        System.Windows.Input.Key.B
    },
    () =>
    {
        Console.WriteLine("a-b");
    },
    out message);

И очень простой пример для консольного приложения:

      [STAThread]
static void Main()
{
    string message;
    var hookId = GlobalKeyboardHook.Instance.Hook(
        new List<System.Windows.Input.Key> {
            System.Windows.Input.Key.A,
            System.Windows.Input.Key.B
        },
        () =>
        {
            Console.WriteLine("a-b");
        },
        out message);
    Console.WriteLine(message);
    Application.Run();
    GlobalKeyboardHook.Instance.UnHook(hookId);
}

Я также рекомендую прочитать этот пост: /questions/6315631/c-globalnaya-klaviatura-huk-kotoraya-otkryivaet-formu-iz-konsolnogo-prilozheniya/6315636#6315636

Важное примечание: общесистемные хуки чрезвычайно опасны, вы ДОЛЖНЫ быть очень осторожны в том, что вы делаете. Если вы перехватываете ключевое событие с помощью этого метода, убедитесь, что вы правильно отцепили и освободили память, что может быть сложно, особенно в консольном приложении. Я столкнулся с несколькими синими страницами и некоторой нестабильностью системы, такой как проблемы с выключением и сном, а также зависание после нескольких часов использования. Поэтому, пожалуйста, будьте особенно осторожны при его использовании.

Мой представитель слишком низок, чтобы комментировать, но что касается исключения, я изменил public void SetupKeyboardHooks()в ответе C4d выглядеть так:

      public void SetupKeyboardHooks(out object hookProc)
{
  _globalKeyboardHook = new GlobalKeyboardHook();
  _globalKeyboardHook.KeyboardPressed += OnKeyPressed;


  hookProc = _globalKeyboardHook.GcSafeHookProc;
}

куда GcSafeHookProcпросто публичный добытчик для _hookProcв ОП

      _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

и сохранил hookProcкак приватное поле в классе, вызывающем SetupKeyboardHooks(...), поэтому сохраняя ссылку живой, за исключением сборки мусора, не более CallbackOnCollectedDelegateисключение. Кажется, что эта дополнительная ссылка в GlobalKeyboardHookкласса не достаточно. Возможно, убедитесь, что эта ссылка также удаляется при закрытии вашего приложения.

private void buttonHook_Click(object sender, EventArgs e)
{
    // Hooks only into specified Keys (here "A" and "B").
    // (***) Use this constructor

    _globalKeyboardHook = new GlobalKeyboardHook(new Keys[] { Keys.A, Keys.B });

    // Hooks into all keys.
    // (***) Or this - not both

    _globalKeyboardHook = new GlobalKeyboardHook();
    _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
}

А потом работает нормально.

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