Исключение NullPointer в Java-игре тетрис

Здравствуйте, я относительно новичок в Java и пишу программу в стиле тетрис. В настоящее время я получаю исключение nullpointerException, как это:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at tetris2.GameBoard.drawSquare(Tetris.java:359)
at tetris2.GameBoard.paint(Tetris.java:250)

Я выделил линии, на которые указывает исключение. Я понимаю, что такое NulPointerException, но я не могу понять, какой класс, на который я ссылался, не создавая здесь, это мой код:

public class Tetris {

public static void createGUI()
{
    final JFrame frame = new JFrame("159.235 - A2");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    final JPanel contentPane = new JPanel(new BorderLayout());
    frame.setContentPane(contentPane);

    final GameBoard gameBoard = new GameBoard();
    contentPane.add(gameBoard, BorderLayout.CENTER);

    frame.addKeyListener(new KeyListener() {

        @Override
        public void keyTyped(KeyEvent e)
        {
            gameBoard.keyTyped(e);

        }

        @Override
        public void keyReleased(KeyEvent e)
        {
            gameBoard.keyReleased(e);
        }

        @Override
        public void keyPressed(KeyEvent e)
        {
            switch (e.getKeyChar()) {
            case KeyEvent.VK_ESCAPE:
                gameBoard.pauseGame();
                System.exit(0);
                break;
            default:
                gameBoard.keyPressed(e);
            }
        }
    });

    frame.pack();
    frame.setResizable(false);
    frame.setVisible(true);

    // Note: you might want to add a button to start, pause, or resume the
    // game instead of automatically starting it here
    gameBoard.startGame();
}

public static void main(String[] args)
{
    SwingUtilities.invokeLater(new Runnable() {

        @Override
        public void run()
        {
            createGUI();
        }
    });
}
}


class GameBoard extends JPanel implements KeyListener {

private static final long serialVersionUID = 1L;

// the number of rows and columns on the game board
public static final int NUM_COLS = 10;
public static final int NUM_ROWS = 20;

// the size of each cell in pixels
public static final int CELL_SIZE = 20;

// the game board size in pixels
public  final int GAME_FIELD_WIDTH = NUM_COLS * CELL_SIZE;
public  final int GAME_FIELD_HEIGHT = NUM_ROWS * CELL_SIZE;

// the interval between game state updates
private int m_updateInterval = 500;







// the game timer initiates an update to the game state
private final Timer m_gameTimer = new Timer(m_updateInterval,
        new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e)
            {
                if(isFallingFinished) {
                    isFallingFinished = false;
                    newPiece();;
                } else {
                    oneLineDown();
                }
            }
        });

// the game board, with [0][0] being the bottom left cell
//private final Block[][] m_cells = new Block[NUM_ROWS][NUM_COLS];

// the currently active shape
private Shapes m_currentShape = new Shapes();



public int curX = 0;
public int curY = 0;
tetrisPieces[] board;
boolean isFallingFinished = false;
boolean isStarted = false;
boolean isPaused = false;   
int numLinesRemoved = 0;

// ////////////////////////////////////////////////////////////////////
public GameBoard()
{
    setMinimumSize(new Dimension(GAME_FIELD_WIDTH + 1, GAME_FIELD_HEIGHT));
    setPreferredSize(new Dimension(GAME_FIELD_WIDTH + 1, GAME_FIELD_HEIGHT));
    setOpaque(true);

    // set-up the timer for the render loop
    m_gameTimer.setInitialDelay(m_updateInterval);
    m_gameTimer.setRepeats(true);
    board = new tetrisPieces[GAME_FIELD_WIDTH * GAME_FIELD_HEIGHT];
    clearBoard();
    newPiece();



}



int squareWidth() { return (int) getSize().getWidth() / GAME_FIELD_WIDTH;}
int squareHeight() { return (int) getSize().getHeight() / GAME_FIELD_HEIGHT; }
tetrisPieces shapeAt(int x, int y) { return board[(y * GAME_FIELD_WIDTH) + x]; }

@Override
public void keyPressed(KeyEvent e)
{
    switch (e.getKeyCode()) {
    case KeyEvent.VK_UP:
        m_currentShape.rotateShape();
        break;
    case KeyEvent.VK_DOWN: // move down
        oneLineDown();
        break;
    case KeyEvent.VK_LEFT: // move left
        tryMove(m_currentShape, curX - 1, curY);
        break;
    case KeyEvent.VK_RIGHT: // move right
        tryMove(m_currentShape, curX + 1, curY);
        break;
    case KeyEvent.VK_SPACE: // toggle pause / resume
        if (m_gameTimer.isRunning()) pauseGame();
        else startGame();
        break;
    }
}

@Override
public void keyReleased(KeyEvent e)
{
    switch (e.getKeyCode()) {
    case KeyEvent.VK_DOWN: // disable down key
        break;
    case KeyEvent.VK_LEFT: // disable left key
        break;
    case KeyEvent.VK_RIGHT: // disable right key
        break;
    }
}

@Override
public void keyTyped(KeyEvent e)
{}

public void startGame()
{
    if(isPaused)
        return;

    isStarted = true;
    isFallingFinished = false;
    numLinesRemoved = 0;
    clearBoard();

    board = new tetrisPieces[getWidth() * getHeight()];
    newPiece();
    m_gameTimer.start();
}

public void pauseGame()
{
    if (!isStarted)
            return;

        isPaused = !isPaused;
        if(isPaused) {
            m_gameTimer.stop();
            //statusbar.setText("paused");
        } else {
            m_gameTimer.start();
            //statusbar.setText(String.valueOf(numLinesRemoved));
            }
            repaint();
}


public void paint(Graphics g)
{
    super.paint(g);

    Dimension size = getSize();
    int boardTop = (int) size.getHeight() - GAME_FIELD_HEIGHT * squareHeight();

    for (int i = 0; i < GAME_FIELD_HEIGHT; ++i) {
        for (int j = 0; j < GAME_FIELD_WIDTH; ++j) {
            tetrisPieces shapes = shapeAt(j, GAME_FIELD_HEIGHT - i -1);
            if (shapes != tetrisPieces.noPiece)
                drawSquare(g, 0 + j * squareWidth(),boardTop + i * squareHeight(), shapes); 
               //**This line above**
        }
    }

    if(m_currentShape.getShape() != tetrisPieces.noPiece) {
        for(int i = 0; i <4; ++i) {
            int x = curX + + m_currentShape.x(i);
            int y = curY - m_currentShape.y(i);
            drawSquare(g, 0 + x * squareWidth(), 
                          boardTop + (GAME_FIELD_HEIGHT - y - 1) * squareHeight(),
                          m_currentShape.getShape());
        }
    }
}




private void oneLineDown()
{
    if(!tryMove(m_currentShape, curX, curY - 1))
        pieceDropped();
}

private void clearBoard() {
    for (int i = 0; i <GAME_FIELD_HEIGHT * GAME_FIELD_WIDTH; ++i)
        board[i] = tetrisPieces.noPiece;
}


private boolean tryMove(Shapes newPiece, int newX, int newY) {
    for(int i = 0; i< 4; ++i) {
        int x = newX + newPiece.x(i);
        int y = newY - newPiece.y(i);
        if( x < 0 || x >= GAME_FIELD_WIDTH || y < 0 || y >= GAME_FIELD_HEIGHT)
            return false;
        if(shapeAt(x, y) != tetrisPieces.noPiece)
            return false;
    }

    m_currentShape = newPiece;
    curX = newX;
    curY = newY;
    repaint();
    return true;
}

private void pieceDropped() {
    for (int i =0; i < 4; ++i) {
        int x = curX + m_currentShape.x(i);
        int y = curY - m_currentShape.y(i);
        board[(y * GAME_FIELD_WIDTH) + x] = m_currentShape.getShape();
    }

    removeFullLines();

    if(!isFallingFinished)
        newPiece();
}

private void removeFullLines() {

    int numFullLines = 0;

    for(int i = GAME_FIELD_HEIGHT -1; i >= 0; --i) {
        boolean lineIsFull = true;

        for(int j = 0; j < GAME_FIELD_WIDTH; ++j) {
            if(shapeAt(j, i) == tetrisPieces.noPiece) {
                lineIsFull = false;
                break;
            }
        }
        if(lineIsFull) {
            ++numFullLines;
            for(int k = i; k < GAME_FIELD_HEIGHT - 1; ++k) {
                for(int j = 0; j < GAME_FIELD_WIDTH; ++j)
                    board[(k* GAME_FIELD_WIDTH) + j] = shapeAt(j, k + 1);
            }
         }
    }
}

private void newPiece() {
     m_currentShape.setRandomShape();
    curX = GAME_FIELD_WIDTH / 2 + 1;
    curY = GAME_FIELD_HEIGHT - 1 + m_currentShape.minY();

    if(!tryMove(m_currentShape, curX, curY)) {
        m_currentShape.setShape(tetrisPieces.noPiece);
        m_gameTimer.stop();
        isStarted = false;

    }
}



private void drawSquare(Graphics g, int x, int y, tetrisPieces shape)
{
    Color colors[] = { new Color(0, 0, 0), new Color(204, 102, 102),
                          new Color(102, 204, 102), new Color(102, 102, 204), 
                          new Color(204, 204, 102), new Color(204, 102, 204), 
                          new Color(102, 204, 204), new Color(218, 170, 0)
        };

Color color = colors[shape.ordinal()]; //**This line here**

g.setColor(color);
g.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2);

g.setColor(color.brighter());
g.drawLine(x, y + squareHeight() - 1, x, y);
g.drawLine(x, y, x + squareWidth() - 1, y);

g.setColor(color.darker());
        g.drawLine(x + 1, y + squareHeight() - 1,
                    x + squareWidth() - 1, y + squareHeight() - 1);
        g.drawLine(x + squareWidth() - 1, y + squareHeight() - 1,
                        x + squareWidth() - 1, y + 1);
}
}

Класс Shapes:

public class Shapes {

enum tetrisPieces { noPiece, ZShape, SSHape, TShape, LShape, SquareShape,
                    ReverseLShape}

private tetrisPieces pieceShape;
private int coords[][];
private int coordsTable[][][];


public Shapes() {

    coords = new int[4][2];
    setShape(tetrisPieces.noPiece);

}

public void setShape(tetrisPieces shape) {

    coordsTable = new int[][][] {
        { { 0, 0 },   { 0, 0 },   { 0, 0 },   { 0, 0 } },
        { { 0, -1 },  { 0, 0 },   { -1, 0 },  { -1, 1 } },
        { { 0, -1 },  { 0, 0 },   { 1, 0 },   { 1, 1 } },
        { { 0, -1 },  { 0, 0 },   { 0, 1 },   { 0, 2 } },
        { { -1, 0 },  { 0, 0 },   { 1, 0 },   { 0, 1 } },
        { { 0, 0 },   { 1, 0 },   { 0, 1 },   { 1, 1 } },
        { { -1, -1 }, { 0, -1 },  { 0, 0 },   { 0, 1 } },
        { { 1, -1 },  { 0, -1 },  { 0, 0 },   { 0, 1 } }
    };

    for(int i = 0; i < 4; i++) {
        for(int j = 0; j<2; ++j) {
            coords[i][j] = coordsTable[shape.ordinal()][i][j];
        }
    }
    pieceShape = shape;

}

private void setX(int index, int x) { coords[index][0] = x; }
private void setY(int index, int y) { coords[index][1] = y; }
public int x(int index) { return coords[index][0]; }
public int y(int index) { return coords[index][1]; }
public tetrisPieces getShape() { return pieceShape; }

public void setRandomShape()
{
    Random r = new Random();
    int x = Math.abs(r.nextInt()) % 6 + 1;
    tetrisPieces[] values = tetrisPieces.values();
    setShape(values[x]);
}

public int minX() {
    int m =coords[0][0];
    for (int i = 0; i < 4; i++) {
        m = Math.min(m, coords[i][0]);
    }
    return m;
}

public int minY() {
    int m = coords[0][1];
    for (int i =0; i <4; i++) {
        m = Math.min(m, coords[i][1]);
    }
    return m;
}



public Shapes rotateShape() {
    if(pieceShape == tetrisPieces.SquareShape)
        return this;

    Shapes result = new Shapes();
    result.pieceShape = pieceShape;

    for(int i = 0; i <4; ++i) {
        result.setX(i, -y(i));
        result.setY(i, x(i));
    }
    return result;
   }
}

1 ответ

Решение
Color color = colors[shape.ordinal()];

Единственное, что может быть нулевым в этой строке shape, так как цвета ранее проинициализировали линию.

Откуда берется форма? С линии

tetrisPieces shapes = shapeAt(j, GAME_FIELD_HEIGHT - i -1);

Что возвращает shapeAt()?

tetrisPieces shapeAt(int x, int y) { return board[(y * GAME_FIELD_WIDTH) + x]; }

Вы инициализировали элементы board массив перед выполнением этой строки? Возможно нет. Отладчик подтвердит это. Что, вероятно, глючит эти строки:

clearBoard();
board = new tetrisPieces[getWidth() * getHeight()];

Первый инициализирует каждый элемент массива плат, а второй отбрасывает инициализированный массив плат и заменяет его новым пустым.

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