Описание тега avasset
An AVAsset object defines the collective properties of the tracks that comprise the asset. (You can access the instances of AVAssetTrack representing tracks of the collection, so you can examine each of these independently if you need to.) You often instantiate an asset using a concrete subclass of AVAsset; for example, you can initialize an instance of AVURLAsset using an URL that refers to an audiovisual media file, such as a QuickTime movie file or an MP3 file (amongst other types). You can also instantiate an asset using other concrete subclasses that extend the basic model for audiovisual media in useful ways, as AVComposition does for temporal editing. To assemble audiovisual constructs from one or more source assets, you can insert assets into instances of AVMutableComposition.
You often instantiate an asset using AVURLAsset—a concrete subclass of AVAsset—with URLs that refer to audiovisual media resources, such as streams (including HTTP live streams), QuickTime movie files, MP3 files, and files of other types. You can also instantiate an asset using other concrete subclasses that extend the basic model for audiovisual media in useful ways, as AVComposition does for temporal editing.
Properties of assets as a whole are defined by AVAsset. Additionally, references to instances of AVAssetTrack representing tracks of the collection can be obtained, so that each of these can be examined independently.
Because of the nature of timed audiovisual media, upon successful initialization of an asset some or all of the values for its keys may not be immediately available. The value of any key can be requested at any time, and asset will always return its value synchronously, although it may have to block the calling thread in order to do so. In order to avoid blocking, you can register your interest in particular keys and to become notified when their values become available. For further details, see AVAsynchronousKeyValueLoading.
To play an instance of AVAsset, initialize an instance of AVPlayerItem with it, use the player item to set up its presentation state (such as whether only a limited timeRange of the asset should be played, etc.), and provide the player item to an AVPlayer object according to whether the item is to be played by itself or together with a collection of other items.
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